﻿using System.Collections;
using System.Collections.Generic;
using Newtonsoft.Json;
using UnityEngine;

namespace Utility.Json
{
	public static class JsonWriterEX
	{
		public static void WriteProperty (this JsonWriter writer, string name, object value)
		{
			writer.WritePropertyName (name);
			writer.WriteValue (value);
		}
	}
}